SPELL BOOK

Spell Book

Maximum spell level is 15. It could be as much as level 19 if you have items
equipped to increase spell levels. i.e. Archangels staff, Thinking cap,
Naji's plate etc..
Apocalypse Spell
Apocalypse - This destroys (by apocalyptic fire) everything surrounding you. Most Deadly
Bloodstar Spell
Bloodstar - This casts a ball of red energy just like what the witches cast in hell. It is an OK spell but not real popular.
Bone Spirit Spell
Bone Spirit - This spell shoots off a spirit or ghost or what appears to be one, and it flies off at the enemy and once it hits, it takes off 1/3 of the target's hit points.
Chain Lightning Spell
Chain Lightning - This is a nice spell. When you cast it, more then one lightning bolt will appear depending on your level of the spell and mana. The damage is greater and the chains are longer depending on your spell level.
Charged Bolt Spell
Charged Bolt - Not a very interesting spell. When you cast it, three tiny lightning charges move out from you and randomly move around until they hit something or run out of power. Sometimes they spilt up even further than that. They are also quite hazardous to fellow adventures.
Elemental Spell
Elemental - Very cool and powerful spell. When cast, a burning man runs out like a guided missle and seeks the nearest enemy and it may hit him more than once. Once reaching the target, it explodes on them like a fireball.
Fireball Spell
Fireball - An awesome spell for all classes. When you shoot it, it looks just like a normal firebolt, but when it hits the enemy it's toast time. It will damage team mates if they are near the impact. Mages cast the best and most deadly fireballs.
Firebolt Spell
Firebolt - Firebolt takes a little bit longer to cast than lightning, but still has more advantages. Even though you can only hit one enemy at a time, you can get some very nice upgrades for it. It also gains power and a little speed with every level up.
Firewall Spell
Firewall - This spell creats a giant wall of fire in a line relative to your position. Normally this spell only lasts for about 60 seconds, then the fun is over. This spell will injure caster if he walks into it as well When you upgrade your spell level the spell lasts longer.
Flame Wave Spell
Flame Wave - This one raises a firewall from the ground in front of you, then it moves away from you and sweeps the floor hitting everything in its path.
Flash Spell
Flash - When you cast it, anything in an eight square radius from you takes damage. The only bad thing is that it doesn't affect the undead. It is not to good from level 7 and down.
Golem Spell
Golem - When you cast it, a stone man burrows out of the ground and begins attacking enemy targets. It goes around killing until all enemies are dead or is killed itself by the enemy. He is pretty tough guy and will follow you if you stay close to him. He is kinda like a guardian angel.
Guardian Spell
Guardian - When you cast this, an opening appears in the ground where you cast it and a 3-headed hydra sticks it's head out and spits firebolts out at enemy targets. This is the most used spell for flushing out the enemy.
Healing Spell
Healing - Heal yourself.
Heal Other Spell
Heal Other - You can heal an injured team mate.
Holy Bolt Spell
Holy Bolt - Not much use for this spell outside of the church and catacombs. Only works on undead, but it does work. Basically just a ball of magic that hurts undead.
Identify Spell
Identify - This spell lets you properly find out what kind of magical items you are using. Casting it automatically brings up the inventory menu and lets you select the item you want to identify. This spell does not appear as books and cannont be learned. Scroll only.
Inferno Spell
Inferno - Another useless spell. If you don't have firebolt or lightning at low levels, this is it. A small area affect spell that doesn't hit very good range. Try and gather a bunch of guys in front of you when you cast it.
Infravision Spell
Infravision - When you cast this, all the creatures outside your sight or light radius will appear red. It's like super night vision. It's good when there are a lot of enemies near you, but out of sight. Another spell you cannot learn anyway. Scroll only.
Lightning Spell
Lightning - Lightning shoots a bolt of energy from you in the direction you have selected. This spell is cool because you can hit more than one enemy at a time with it. I use in with the bottle-neck tactic. (Allowing only one enemy to attack you at a time like a doorway.
Mana Shield Spell
Mana Shield - A gold ball will pop up over your head when the mana shield is activated. Basically all this spell does is, when you get hit, the hit points are taken out of your mana instead of your health. Excellent added protection for Mages since they have low hit points. But all 3 races can benefit from it.
Nova Spell
Nova - Another cool spell. From where you are standing, a ring of lightning surrounds you, shoots out, and doesn't stop until it hits a wall or monster. Yet another spell you cannot learn in anyway. Scroll only.
Phasing Spell
Phasing - This spell randomly transports you to any spot in sight. It's a good way to get out of being surrounded to find a safe spot to heal (Teleport also).
Repair Spell
Repair - When you use it it decreases the durability of the item you have repaired everytime you use it. After a while, your stuff will begin to become brittle when you use this skill too much. It is best to go to Blacksmith for repairs unless you are in a very tight situation and need it really bad. This is the built in spell for Warriors.
Resurrect Spell
Resurrect - Resurrects one of your fallen comrades. Scroll only.
Staff Recharge Spell
Staff Recharge - This spell charges any of your staffs. The only bad part about this spell is that it works related to the repair skill/spell. Anytime you use it, it will lower your staff's total number of charges. If you have a really good staff, it's recommened that you go back to town and get it charged by the witch. This is the built in spell for Mages.
Stone Curse Spell
Stone Curse - Stone curse turns one of your foes into a statue. (Well, they look like one). After they are stoned, run up to them and attack them. They will shatter to pieces once you hit them. Make sure you hit them soon, because after a few seconds, they return to normal. Does not work on humans.
Telekinesis Spell
Telekinesis - Lets you pick up you use stuff from distances, i.e. open doors, boxes, chests and switches. Nice for the last level in hell.
Teleport Spell
Teleport - It teleports you where ever you point and click the right mouse button. It can also teleport you through walls and doors if your too lazy to look for the door or need to flee from trouble. It is much more accurate than phasing. Be careful and DON'T teleport into a hotspot of trouble.
Town Portal Spell
Town Portal - When you cast town portal, a blue portal appears next to you about your size. Once you step in it, you will be transported back to town. (Down the road, behind the smith.) The portal in town and in the dungeon will remain there until you use one of them again on your return trip to dungeons. If you have a buddie playing use each others portal. That way they will never dissappear.
Trap Disarm Spell
Trap Disarm - This spell does what it says. If you cast it on a chest or door, it disables that annoying arrow that always shoots from the wall. This is the built in spell for Rogues.